Knowmore: House of Commons‘ was on show from the Saturday 21st of February 2009 to Sunday 24 May 2009 at the State Library of Queensland. It received positive feedback from the large amount of traffic that visited it while it was in the Infozone.
Keith Armstrong also drew a good crowd for his artists talk on the development of our work, which was held on Friday 6 March at the State Library. Keith will be talking again at the IDEAS Festival 2009 in the artscience@theinterface 2009 symposium.
Knowmore - stage 1. Image of table being tested in production meeting
What is Knowmore?
Knowmore is an interactive installation (or immersive kinetic artwork) - it is best described by Keith Armstrong as:
“… a tabletop interactive work where the evolution of the images projected upon its top surface and spatial soundscape depends upon both how participants spin the table and how they move around it. Imagery projected onto a round table, can be interacted with by standing in various areas around the table and spinning its surface at varying speeds or direction.”
The artists involved are:
- Keith Armstrong (Artistic Director)
- Chris Barker (Co-director/3D Designer)
- Darren Pack (3D Engine Programming)
- Stuart Lawson (Visual Design)
The ideas present in Knowmore look at the impact of our actions upon a multitude of ecological systems. The work is a subtle metaphor that can be applied to our individual lives and to humanity as a whole.
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Memosis - Virtual Reality (VR) installation
‘Memeosis’ was an interactive virtual reality (VR) installation completed in 2003, and was inspired by developments in nanotechnology and the promising future it may hold for medicine. The focus of the work was to inform and entertain and was intended to be a goal based exploratory experience. The participant was offered a represented reality in which they are given the impression that they are able to connect to an online server and assume control of a minute probe that has been inserted into a living host. Intertextual information present in the work was intended to contribute to the heightened sense of immersion - blurring the boundary of reality and fiction.
It was intended to move into a second stage of production where it would have used stereoscopics - which would have offered an extra sense of depth ( literally).
The second stage may still happen in future, depending on funding.
-Stu

Image: One of the 5 characters designed and animated for Intimate Transactions
Intimate Transactions - the interactive installation I had the pleasure of working on (back in 2004/2005) - was recently shown at the National Art Museum in China as part of the Media Art China’s Synthetic Times Exhibition.
I was primarily responsible for character design, modeling and animation; however myself and the other key collaborators were all involved early on with various parts of concept development - which is a truly fascinating and thoroughly enjoyable experience with an arts project of this type.
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